Roger

Regression

Build and deploy smart QA and gameplay bots directly in Unity projects

About

Regression offers a comprehensive platform designed for game developers using Unity who want to create, test, and deploy AI-driven bots. The platform simplifies integrating bots for a variety of purposes, including QA testing, automating in-game character behaviors, balancing multiplayer mechanics, and managing non-player characters (NPCs). The Unity SDK and straightforward setup drastically reduce the time required to get functional bots running in different game genres, from RPGs to puzzle games.

Developers benefit from features like replay systems, validation libraries, and built-in CI/CD integration, making it easy to automate and monitor complex playtesting scenarios. Live reloading speeds up development cycles by letting teams see bot changes in real time, and an upcoming marketplace will make it possible to share and reuse bots across projects. The platform supports automated UI testing, leveraging GPT technologies for smarter interaction coverage.

Regression is backed by significant industry investment and is actively used in competitive and commercial game development, distinguishing it as a robust, practical solution for teams needing reliable, maintainable game automation inside Unity environments.

Who is Regression made for?

CTO / Head of Engineering Product Manager Software Developer / Engineer
Small team (2-5 people) Startup (6-10 people) Growing startup (11-25 people)

Regression is ideal for Unity game developers, QA engineers, and product managers working in game studios or tech companies focused on interactive experiences. It is especially useful for teams who need to automate game testing, ensure NPC logic and balancing, or streamline multiplayer quality assurance. Those managing fast iteration cycles, wanting to integrate real-time bot testing, or looking for shareable bot solutions within their organization will find it highly practical.

It addresses real needs in automating repetitive testing, validating gameplay, and supporting continuous integration workflows, making it a strong fit for indie teams up to small and mid-sized studios aiming to accelerate their release cycles.

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